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Before we start...

Author's Note.

ENDGAME was never meant to be a soft story.

It was written in the spaces between grief and desire, between survival and surrender. At its core, this book is about two people who meet at their worst and somehow become each other’s reason to keep going.

Veer and Aadhya are not perfect people. They are stubborn, damaged, obsessive, and deeply afraid of needing anyone. Their love does not bloom gently—it crashes, burns, and rebuilds itself in the middle of chaos.

This story contains military settings, emotional trauma, possessive love, and intimacy that is meant to reveal vulnerability just as much as desire. Every touch between them changes something. Every wound leaves a mark.

ENDGAME is the first book in the CONQUEST trilogy, where love is never easy, and devotion always comes at a cost.

Thank you for picking up this story.

— Vani Rathore


Trigger Warnings:

Please read with care.

ENDGAME contains themes and content that may be sensitive for some readers, including:

• ASPD [Antisocial Personality disorder]

• War and military violence

• Graphic injury descriptions

• Explosions and combat situations

• Temporary/partial blindness

• Medical trauma and surgeries

• PTSD and panic attacks

• Emotional dependency

• Possessive behavior

• Obsessive love themes

• Jealousy and control

• Death and grief

• Kidnapping and hostage situations

• Betrayal and psychological distress

• Explicit sexual content

• Trauma bonding

• Strong language

• Mentions of blood and bodily injury

This book is intended for mature readers only.


Copyright

Copyright © 2026 by Vani Rathore

All rights reserved.

No part of this publication may be reproduced, distributed, stored in a retrieval system, or transmitted in any form or by any means—electronic, mechanical, photocopying, recording, or otherwise—without prior written permission from the author, except in the case of brief quotations used in reviews and certain other noncommercial uses permitted by copyright law.

This is a work of fiction. Names, characters, businesses, organizations, places, events, and incidents are either products of the author’s imagination or used fictitiously. Any resemblance to actual persons, living or dead, or actual events is purely coincidental.


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